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3D Work
Mud Elemental NPC
Zbrush > Retopology > Final assets about 10 hours. Zbrush and Maya used.
Player weapon types
Maya low poly model > Normals generated in Xnormal> Textures in Photoshop. About 5 hours per weapon.
Player weapon types
Maya low poly model > Normals generated in Xnormal> Textures in Photoshop. About 5 hours per weapon.
Two Handed Hammer and Bow
Maya low poly model > Normals generated in Xnormal> Textures in Photoshop. About 5 hours per weapon.
Giant Ape Boss
Zbrush > Retopology in Maya> Textures in Photoshop. About 11 hours.
Rust Monster NPC
Zbrush > Retopology in Maya > Textures in Photoshop. About 9 hours.
Gnoll NPC
Zbrush > Retopology in Maya > Textures in Photoshop. About 9 hours.
Specialty Gnome Themed Player Armor
Zbrush > Retopology in Maya > Textures in Photoshop. About 9 hours.
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