top of page

Anthem, AZ 85606 - 858.352.8446 - tovette@hotmail.com - www.natetemple.com

www.linkedin.com/in/natetemple

 

2D Concept & 3D Artist

 

I worked on EverQuest 2 from the inital launch up to 2012 plus balancing work on several PSP titles and then began conceptual work with EverQuest Next and EverQuest Landmark. I have created texture, model, UI/GUI, and conceptual artwork throughout my professional life.

 

Competencies

                                                          Concept Art                                                             Texture Art

                                                             3D Model Creation                                                User Interface Art

                                            High Quality, Rapid Project Completion                 Excellent Communication Skills

 

Technical Skills

                                                     Adobe Creative Suite                                                   Modo 601

                                                                        Maya                                                                     Zbrush 

                                                                     Xnormal                                                          Headus UVmapper

 

Professional Experience

 

Blue Mammoth Games - San Diego, CA - March 2015 - April 2015 (Contract)

Blue Mammoth is an independent game development studio based in Atlanta. Established in 2009, their goal has been to build great online games. Their titles include the online fighting game Brawlhalla, currently in early access on Steam, as well as the popular side-scrolling MMO Dungeon Blitz.

 

Environment Artist / Brawhalla

I was contracted to create background artwork for the game environment. I worked remotely in San Diego and interfaced with the lead to ensure the art style and technical constraints were met.

 

 

Kickstarter Campaign: Project Cosmos - San Diego, CA - September 2013 - Janurary 2015

Project Cosmos is an original science fiction IP created by myself that I recently conducted with an extremely successful funding rate of 140%. The goeal was to expose science fiction fans to new work and also sell high definition artwork to consumers who enjoy concept art, world-building, and fictional technical design.

 

Creative Director / Brand Manager / Artist 

Responsible for the creation of all artwork, management of the brand on public forums, and project wide creative direction.

 

 

Lakshya Digital - San Diego, CA - February 2014 - March 2014 (Contract)

Established in 2004, Lakshya Digital is an interactive entertainment and game development services studio headquartered in Gurgaon, India. They've helped develop over 75 mult-genre games on multiple platforms & technologies including PC, MMORPGs, and next-gen consoles.

 

Pre-visualization Artist / Star Citizen

I was contracted to perform pre-visual concepts for interior environment assets for the PC title Star Citizen. The work was used as a proof of concept for a specific aesthetic. I maintained daily contact with the client in order to attain a satisfactory appeal with the engine contraints in mind.

 

 

Sony Online Entertainment (now Daybreak Games) - May 2004 - August 2013

Sony Online Entertainment is video game company that brought the MMORPG genre to the spotlight with EverQuest. Since then they have produced other AAA titles like Planetside, EverQuest 2, Planetside 2, FreeRealms, Star Wars Galaxies, DC Universe Online, and Clone Wars Adventures.

 

Artist II / EverQuest 2, Legends of Norrath, EverQuest Next/Landmark

Responsible for creation of UI/GUI interfaces, building 3D object and character assets as well as character, object, and environment concept art; major contributions have included:

  • Completed work on 3D weapons, armor, texture sets, and creature creation for EQ2 as well as creature concept. Projects were completed in a time sensitive manner. Completed in typically a ten to nine month turn over per expansion.

  • Created environment concepts for EverQuest Next and EverQuest Landmark. Work included color palette for specific envirionments, flora and fauna design, and specific points of interest in different zones.

  • Provided artwork for the Legends of Norrath Trading Card Game.

  • Titles worked to completion: Untold Legends- PSP, EverQuest 2- PC, EQ2: Desert of Flames, EQ2: Kingdom of Sky, EQ2: Echoes of Faydwer, EQ2: Rise of Kunark, EQ2: The Shadow Odyssey, EQ2: Sentinel's Fate, EQ2: Destiny of Velious, EQ2: Age of Discovery, EQ2: Adventure packs The Bloodline Chronicles; The Splitpaw Saga

 

 

Recommendations

 

Rosie Cosgrove Rappaport - Senior Art Director at Sony Online Entertainment

 

Nate is a highly talented concept artist in both environment and character design and can also model and create materials for environment and characters. Nate has an active imagination and could come up with a high volume of original ideas. His color paint ings were especially useful for environment creation. I enjoyed working with Nate and found him to have a good attitude, always willing to do whatever was needed for production on EQNext. Would work with Nate again.

 

Dave Brown II – Associate Art Director at Sony Online Entertainment

 

Nate is amazingly creative and skilled artist. His concept work is well thought out technically, using principles of color, form, shape, and design. Combine this with Nate imagination and some excellent art pieces will be created. He is also very knowledgeable with many of the advanced techniques in Photoshop, allowing Nate to make professional quality

art in a very short amount of time. Nate skills in art are definitely top quality.

 

Wesley Wheeler – Concept Artist at Sony Online Entertainment

 

Nate was a great person to work with. He has a great eye for color, design, composition, detail, as well as understanding the inner workings of whatever piece it is he's concepting. That most of all is what i was constantly impressed with in nate's work was how well thought out his work was, and how dedicated he was to seeing it through to completion. He was always thinking about how something would work, and seemed to be a firm believer that form follows function, and yet keeps his pieces very creative and inspired. Nate was great to work with because you could give him an idea, or a broad description of what needed concepted, and he could easily run with it, and quickly realize it in full color with an expert eye for rendering, detail and lighting.

 

Jason Weesner – Senior Game Designer

 

Back in 2000, I started a video game development company with some friends and began work on a large original IP product. We were tight on cash and needed some fairly extensive character and environmental concept art to start building 3D assets from. A mutual business friend recommended Nate Temple so I sat down with him, gave him a bunch of notes on gameplay, and some reference to get started. Within a couple of weeks, he provided us with some fantastic concept art that helped us immensely and required very few revisions or iterations! Nate is very friendly, very professional, and you can count on him to get the results you need in a very timely manner. I've had the pleasure of working with a lot of very talented concept artists in my years in the industry and Nate is definitely one of the best I've worked with! Any company would be lucky to have him.

 

Kadi Karusaar McCloskey – Captain; SeaPort Airlines

 

Nathan is known for his high work ethic, dedication, good attitude, a great personality and incredible sense of humor. He is very charming, outgoing and intellectual, and easy to get along with. In a company he connects well with different personalities, I have never seen anybody being able to get into a conflict with him. He is very sound and persuasive along with almost a superhuman ability in communication and an ability to respect different opinions and values while having his own. He just has a great presence. A good positive person to be around for long work hours.

 

Steve Merghart – Senior Arti st at Sony Online Entertainment

 

Working with Nate on EverQuestNext, I was constantly amazed at the speed, creativity, and quality of his art. In the time it takes many artists to work up a sheet of thumbnail concepts, Nate has already produced one or more amazing color paintings; and what Nate considers to be a quick sketch is, more often than not, a beautiful color mood piece. His quiet yet hilarious attitude adds to a happy and productive work place and I look forward to working with Nate again in

the future.

bottom of page